AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Egypt Q1 2024
In Q1 2024, Egypt's top 5 hybridcasual games on Android showed diverse performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
In Q1 2024, Egypt's top hybridcasual games on the Android platform exhibited varied performance metrics. Here's a closer look at the trends for the top five games: Knife Hit, Pizza Ready!, Wood Nuts & Bolts Puzzle, Ramp Car Games: GT Car Stunts, and Outlets Rush.
Knife Hit from Ketchapp saw a notable fluctuation in weekly downloads, peaking at approximately 114.7K in early February and later stabilizing around the 79K mark by the end of March. Its weekly revenue remained modest, consistently earning around $1 in several weeks. The game maintained strong engagement, with weekly active users frequently exceeding 880K.
Pizza Ready! by Supercent, Inc. demonstrated impressive growth in weekly downloads, culminating in a high of approximately 150.5K in the last week of March. Revenue figures showed a gradual increase, reaching $35 in mid-March. Active user numbers also rose significantly, starting from 149.9K and ending the quarter with over 314K.
Wood Nuts & Bolts Puzzle from ABI Games Studio experienced a steady climb in weekly revenue, peaking at $171 at the end of January. Download numbers were highest in mid-January at about 98.2K, before settling around 49.8K by the end of the quarter. The game's active user base showed consistent engagement, averaging around 160K throughout the quarter.
Ramp Car Games: GT Car Stunts from Fun Drive Games had stable weekly download numbers, fluctuating between 55.2K and 69K. The game saw a peak in active users, reaching over 1M in the last week of March. However, its revenue performance was minimal, with only a few weeks showing earnings.
Outlets Rush by Supercent, Inc., had a strong start with weekly downloads peaking at around 116.7K in the first week of January. However, downloads saw a decline, dropping to approximately 23.3K by the end of March. Revenue was modest, with a highest weekly earning of $29 in early February. Active user numbers showed a decline mid-quarter but rebounded to over 215K by the end of March.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these top hybridcasual games. For more detailed analytics, visit Sensor Tower.